Contact Us support@korbyt.com
LogIn

Korbyt Knowledge Base Korbyt Knowledge Base

  • Korbyt Knowledge Base
    • Knowledge Base
    • FAQ
  • Contact
Home / Hardware / Communication of player and server?

Communication of player and server?

  • Communication between player and server is over HTTPS restful web services. There are four communications:
    • Heartbeat – 1 mins*
    • Check-in – 15 mins*
    • Screenshot – Automatically once 30 seconds after startup then triggered by Action on Player details page in UI
    • Sendlogs – Triggered by Action on Player details page in UI
  • * These are the default. You can optionally push a check-in at the next Heartbeat interval at the Player and Group level by clicking the Check-In button on a Player Group or a Player details page.

 

Hardware

About Korbyt Support

View all posts by Korbyt Support →

Related Articles

  • Playlists Content Switching via UDP Receiver
  • Korbyt Windows Player (KWP) Software Installation Process
  • Korbyt OnPrem and Hybrid Server Minimum Requirements
  • BSN Cloud – Brightsign Configuration Instructions

Search:

Categories

  • 15Getting Started Guides
  • 111Korbyt Signage and Displays
  • 39Hardware
  • 46Korbyt Mobile, Web, & Email
  • 8Korbyt Booking
  • 66Korbyt Desktop(InView)

Most Viewed

  • How do I wipe and enroll a Chromebox into a managed account? 8135
  • Korbyt Architecture Diagrams 5866
  • Supported Hardware and Media Players 4804
  • BSN Cloud – Brightsign Configuration Instructions 3844
  • How do Players Connect to Korbyt in the Cloud 3752

Most Liked

Flatbase, the perfect WordPress theme to provide Support and interact with your customers.
Buy Now

Social

Article Categories

Getting Started Guides Hardware Korbyt Booking Korbyt Desktop(InView) Korbyt Mobile, Web, & Email Korbyt Signage and Displays
© 2025 RMG Networks Holding Corporation | RMG and Korbyt Anywhere are trademarks or registered trademarks of RMG Networks Holding Corporation. All other marks are trademarks of their respective owners.